Sunday, March 19, 2017

Draftback: A 21st Century View of the Writing Process



Draftback is a Google extension that works with Google Docs and allows users to view all revisions made to a Doc for which they have editing rights in a video format.  I'm trying not to gush but this is a really cool extension.  It's like an instant replay for writing!



Better understanding their own writing process can help your students become more fluent and sound writers. Using Draftback, teachers and students can view and analyze the keystroke by keystroke evolution of any Google Doc from creation to submission. A user is able to see how often a draft was revised, who made the changes, and what type of changes were made. Students might use this to better understand their own writing  and revision practice or study the writing process of others.  Teachers can also use it to model effective writing and revision strategies.  The teacher or a peer may provide guidance on ways to improve writing while the student can take a more objective view of their written work.  In addition, teachers can share "work in progress" with parents or other teachers.  Draftback videos could also be incorporated in to Screencasts with student voice-over.

Draftback can also help investigate issues of plagiarism.  My students are still learning about fair use and academic honesty. I still get occasional instances of plagiarism, sometimes unintentional, in my 5th grade classroom.  Google Docs revision history can help students become more aware of their practices, including copy-pasting large amounts of text from an outside source.  Draftback video makes this practice even more evident.



My absolute favorite application for Draftback is as a powerful tool to evaluate and reflect on collaborative work. In addition to the video playback of all revisions, Draftback provides detailed analytics about all contributors.  The data report shows, who logged into the doc, when, for how long. and how many revisions they made. What a great opportunity for student self-reflection.

Imagine the power of evaluating not just the product but the process.  

Draftback is currently one of my favorite Google extensions to use in my classroom.   Check it out in the Google Chrome Store




Friday, March 17, 2017

5 Click & Use Tools


With a daily barrage of tasks coming our way, the thought of implementing another thing can be overwhelming. Here are 5 tools that are click & use. No need to create a login or input a class roster, these sites are ready to go.


Spinners
Unique, customizable spinners. Good for choosing a random class number, building math problems, and working with probability. You can program up to 4 spinners at a time.

Online Timers
Fun online timers to help keep students on task. With these colorful choices, students will definitely keep an eye on the clock.

Membeam Root Word of the Day
Explore root words in a visual way. Each word has its own interactive tree, podcast, and stunning visual. Let students explore or look at one word a day.

Multiplication SMARTboard Team Game
Two teams battling for math supremacy. A great way to tap into student competitiveness and practice math facts. And for once you aren't the only one manipulating the smartboard. 

Interactive Map
Explore and discover information about countries and territories around the world. Customize and label as you go. A great way to bring the world to your students.


Formative Gets a Facelift and It Looks Great

During one of yesterday's sessions, we got to check out the new Formative dashboard.  If you haven't tried Formative, it is a versatile, online assessment tool.  Teachers are able to create a variety of question types, administer tests, track progress and interact with students in real time.

In addition to an easier and more intuitive interface for assessment creation, they've added an exciting feature; users are now able to import classes directly from Google Classroom!  That's right, one click and your class is all set to use Formative.  Formative also works with Clever Instant Login,

Thursday, March 16, 2017

The Solution to THAT problem

A familiar scenario. You've done your research, gotten comfortable with the technology, set up student accounts, identified target standards. You've done it. You are on your way to becoming a tech-savvy, modern teacher. This is your moment. 

"Teacher my password doesn't work."
"I lost my tracker."
"Do I have to use capitals?"

CLEVER



It supports tons of programs including, but not limited to, Dreambox, ABC Mouse, Benchmark Advanced, Edulastic, Learning A-Z, Khan Acadamy, MobyMax, SpellingCity, Typing Agent. Frontrow, Educreations.

Yes, please!




Game On!

Kicked off the Cue with a session on gamifying the learning experience.

"Our two greatest enemies are Ignorance and Indifference."

As teachers many of us can relate to this statement, but how do we inspire students to experience school as a fun, exciting, and rewarding adventure? Fullerton School District's answer to this question is iPersonalize,  an Augmented Reality Game (ARG) developed to transform education by increasing student engagement in learning and creating experiences for students to achieve mastery.

While this model may seem out of reach to us, many of the components are achievable. Here are 4 things that stood out to me.

1. Historical Figures as Heroes and Villains
2. Re-spawns as re-teaching opportunities
3. Quests and secret missions
4. Tracking students growth and achievement on a gameboard

Can we implement this on a classroom by classroom basis? As a grade level team? As a school, a district, or a community?