Thursday, March 16, 2017

The Solution to THAT problem

A familiar scenario. You've done your research, gotten comfortable with the technology, set up student accounts, identified target standards. You've done it. You are on your way to becoming a tech-savvy, modern teacher. This is your moment. 

"Teacher my password doesn't work."
"I lost my tracker."
"Do I have to use capitals?"

CLEVER



It supports tons of programs including, but not limited to, Dreambox, ABC Mouse, Benchmark Advanced, Edulastic, Learning A-Z, Khan Acadamy, MobyMax, SpellingCity, Typing Agent. Frontrow, Educreations.

Yes, please!




Game On!

Kicked off the Cue with a session on gamifying the learning experience.

"Our two greatest enemies are Ignorance and Indifference."

As teachers many of us can relate to this statement, but how do we inspire students to experience school as a fun, exciting, and rewarding adventure? Fullerton School District's answer to this question is iPersonalize,  an Augmented Reality Game (ARG) developed to transform education by increasing student engagement in learning and creating experiences for students to achieve mastery.

While this model may seem out of reach to us, many of the components are achievable. Here are 4 things that stood out to me.

1. Historical Figures as Heroes and Villains
2. Re-spawns as re-teaching opportunities
3. Quests and secret missions
4. Tracking students growth and achievement on a gameboard

Can we implement this on a classroom by classroom basis? As a grade level team? As a school, a district, or a community?